Five Technologies That Will Change the Future of Gaming


1.Leap Motion


Leap Motion is a company developing advanced motion sensing technology for human–computer interaction. Originally inspired by frustration surrounding 3D modeling using a mouse and keyboard, Leap Motion asserts that molding virtual clay should be as easy as molding clay in the real world.



The Leap Motion controller is a small USB peripheral device which is designed to be placed on a physical desktop, facing upward. Using two cameras and three infrared LEDs, the device observes a roughly hemispherical area, to a distance of about 1 meter (3 feet). It is designed to track fingers (or similar items such as a pen) which cross into the observed area, to a spatial precision of about 0.01 mm. An advertisement video provides a visual demonstration.

The smaller observation area and higher resolution of the device differentiates the product from the Kinect, which is more suitable for whole-body tracking in a space the size of a living room. In a demonstration to CNET, The Leap was shown to perform tasks such as navigating a website, using pinch-to-zoom gestures on maps, high-precision drawing, and manipulating complex 3D data visualizations.

2.Eye Tribe



The Eye Tribe software makes it possible to control a mobile device just by looking at it. By combining eye control with existing means of control, like touch, tilt, and key press, the software will make it easier and more natural to use mobile devices.

The Eye Tribe software is unique, because it relies only on standard low-cost components that are easily integrated into next generation smartphones and tablets.



3.InteraXon Muse

It's a comfortable, sleek, four-sensor headband that allows you to control games, reduce stress, improve memory and concentration, and eventually to control devices directly with your mind.


Muse measures your brainwaves in real-time. It sends those brainwaves to your smart phone or tablet showing you how well your brain is performing; and also translates your brainwaves into instructions to interact with content on your iOS or Android device.


4.Oculus Rift



The Oculus Rift virtual reality headset is still in development mode and won’t be fully compatible with your favorite video games for some time. That doesn’t mean, of course, that people aren’t excited for all the potential the rift has to offer — including Intuitive Aerial, a group that hooked one of these suckers up to a drone and let it loose in the sky.

Called the Oculus FPV, it’s not exactly a state-of-the-art machine. The drone has an open wooden box with two cameras and a laptop inside it, which compresses and sends the information to the Oculus Rift headset. The connection between the two relies on standard 802.11n WiFi to relay the video back from the laptop to the ground, so it only has a reach of about 50 to 100 meters. Still, the footage that it can capture is remarkable considering that — oh yeah — it’s a flying robot that you will probably be able to pilot with your eyeballs one day. Holy crap.




4. Microsoft IllumiRoom

IllumiRoom is a proof-of-concept system from Microsoft Research. It augments the area surrounding a television screen with projected visualizations to enhance the traditional living room entertainment experience.


IllumiRoom uses a Kinect for Windows camera and a projector to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual and physical worlds. For example, our system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences.

System uses the appearance and the geometry of the room (captured by Kinect) to adapt the projected visuals in real-time without any need to custom pre-process the graphics. What you see in the videos below has been captured live and is not the result of any special effects added in post production.

IllumiRoom is a Microsoft Research project that augments a television screen with images projected onto the wall and surrounding objects. The current proof-of-concept uses a Kinect sensor and video projector. The Kinect sensor captures the geometry and colors of the area of the room that surrounds the television, and the projector displays video around the television that corresponds to a video source on the television, such as a video game or movie.
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